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-
-
-
-
- Programs
- by
- Earl Paul TeBockhorst
-
-
- Programs by Mr. TeBockhorst have been used by
- thousands of Colorado students since 1988. And
- now through shareware these programs are being
- offered to the public.
- Mr. TeBockhorst has been a teacher for
- over twenty years. He is a member of the
- Association of Shareware Professionals.
-
-
-
-
- Table of Contents
-
- Overview of all CUSTOMIZED INTEGRATED
- SPELLING and Phonetical LIBRARY (CISPL).............Page 1
- ANTS..............................................Page 1
- THE CUSTOMIZER....................................Page 1
- CUSTOM SPELL......................................Page 2
- SCRAMBLE..........................................Page 2
- SEAWORD...........................................Page 2
- SAVE THE GATOR....................................Page 3
- WORDFIND..........................................Page 3
- ABCORDER............................................Page 3
- GUIDEWORD...........................................Page 3
- MATH FACTS LIBRARY
- FLASH FACTS ADD SUBTRACT..........................Page 4
- FLIGHT OF THE FACTS BEE...........................PAGE 5
- Overview of Early Childhood Package...
- COUNTING WITH BUTTERFLIES, BEES. AND HUMMINGBIRDS..
- NUMBERS WITH CATERPILLARS..........................
- LETTERS WITH DINOSAURS.............................
- COLOR AND SHAPES WITH TROUT.......................Page 6
-
-
- NOTE: I am currently in the process of developing a phonetical
- series. Please let me know if you are interested in learning
- more about this project.
-
-
-
-
-
- Earl Paul TeBockhorst
- 5641 W. 103rd Ave.
- Westminster, CO 80030
- CompuServe Email 72254,3107
-
-
- Page 1
-
- ___________________________________________________________
- Overview of All 7 CISPL Programs
-
- CUSTOMIZED INTEGRATED SPELLING and Phonetical LIBRARY
- (CISPL) is designed to enrich any spelling curriculum with
- animated games, graphically enhanced drills, computer-
- generated worksheets, and computer-graded tests to produce
- a comprehensive computer-assisted spelling curriculum. The
- CISPL can be used with any words. THE CUSTOMIZER program
- creates the word files and voice files shared by the other
- CISL programs ANTS, CUSTOM SPELL, SCRAMBLE, WORDFIND, SAVE
- THE GATOR, and SEAWORD.
-
- ___________________________________________________________
- ANTS
- ANTS is a graphic game where the child unscrambles
- spelling words by controlling an animated ant. The object
- of the game is to drag the letters into anthills and spell
- a specific word. The letters for that word are scattered
- at random across the computer's screen. Letters are
- snatched by the ant's pincers and then dragged into
- anthills. If the word is spelled before time runs out, Ant
- City is built. If the word is not spelled before time runs
- out, a gigantic tennis shoe comes crashing down and ...,
- well let's just say the ant isn't too happy with your
- ability to spell.
-
- ___________________________________________________________
- THE CUSTOMIZER
- The CUSTOMIZER is the master utility program that
- enables you to create up to 60 word lists and record a
- voice file for each list. You can customize the word
- lists to your children's weekly spelling list. You can
- use basic sight vocabulary word lists, high-frequency
- word lists, and word lists which teach specific
- phonetical skills. You can use any words as long as
- they are 15 characters or less. You can utilize every
- letter in the alphabet(upper and lower case) and also
- the period(.), the hyphen(-), a space( ), and the
- apostrophe('). Both the word and voice files are saved
- and can be applied at any time in any of the following
- Customized Integrated Library programs: ABCORDER, ANTS,
- CUSTOM SPELL, GUIDEWORD, SAVE THE GATOR, SCRAMBLE,
- SEAWORD, and WORDFIND. When using voice files recorded
- by the CUSTOMIZER, all you need to do is select a list
- and the voice file is automatically attached. The
- Customizer truly customizes all eight programs to your
- basic educational needs.
-
-
- Page 2
-
- ___________________________________________________________
- CUSTOM SPELL
- CUSTOM SPELL can help your child learn to spell and
- read. CUSTOM SPELL comes with several lists which contain
- some of the basic phonetical skills your child needs.
- CUSTOM SPELL utilizes the three basic options, Pretest,
- Drill, and Posttest, found in almost every spelling
- curriculum.
- The Pretest option gives a test and then has a
- diagnostic component that drills your child over the words
- they misspelled.
- The Drill option drills your child over all the words.
- Finally the Posttest option tests the child and gives
- a percentage grade. The Posttest option also stores your
- child's scores in a file that can printed later for easy
- record keeping.
- You can utilize different sound devices (Sound Blaster
- or compatible, Disney Sound Source, DigiSpeech, IBM Speech
- Adapter) but CUSTOM SPELL works fine without any sound.
-
- ___________________________________________________________
- SCRAMBLE
- SCRAMBLE prints worksheets using scrambled words.
-
- ___________________________________________________________
- SEAWORD
- SEAWORD is also an animated instructional game where
- one or two players dive for sunken treasure in marine-
- inhabited waters by guessing letters to spell a customized
- list word. When two players play, the object is to see who
- can get the most treasure chests. When one player plays,
- he must spell the word before running out of oxygen and
- having to surface. The first time a student guesses a
- letter, the scuba diver jumps off into the water. Every
- time a student successfully guesses another letter, the
- diver goes deeper and one of ten marine creatures swim
- across the screen with accompanying music. When the word
- is finally spelled, the winning diver finishes diving to
- the bottom of the ocean, retrieves the treasure chest,
- surfaces, and stashes his treasure chest aboard the boat.
-
-
- Page 3
- ___________________________________________________________
- SAVE THE GATOR
- SAVE THE GATOR is an animated variation of the old
- blackboard game HANGMAN. However, in SAVE THE GATOR the
- student tries to save a dandy gator from the gallows by
- guessing all the letters of a word. If the student
- successfully spells the word, the gator is set free. The
- gator then uses his freedom to go swimming, ride a
- skateboard, roller-skate, ice-skate, conduct an orchestra,
- play soccer, play badminton, or go skiing. If the student
- doesn't spell the word correctly, the gate on the gallows
- drops. Luckily, the rope breaks and the gator plummets to
- the ground. There he informs the student he might become a
- purse, a pair of shoes, a belt, etc. unless the student
- spells the next word correctly. Missed words are reused.
-
- ___________________________________________________________
- WORDFIND
- WORDFIND prints a wordfind. WORDFIND like all
- wordfinds uses all 26 letters plus it uniquely utilizes the
- following four characters: the period (.), the hyphen (-),
- the apostrophe ('), and the space ( ). If any word in the
- wordfind contains any of these four characters, these
- characters automatically become part of the random
- selection of characters which surround the words in the
- wordfind.
-
- ___________________________________________________________
- ABCORDER
- ABCORDER tests a student's ability to arrange words
- or letters in alphabetical order. Parents can create word
- lists using the CUSTOMIZER program. Single letters can be
- used at the primary level. The most advanced level can
- have up to fourteen identical beginning letters. The number
- of words to be alphabetized in each set can be designated
- from two words (easiest) to eight words (most difficult).
- A tutorial is provided for words missed by highlighting the
- identical beginning letters. Students scores are saved.
-
-
- ___________________________________________________________
- GUIDEWORD
- GUIDEWORD tests a student's ability to use guide words
- for reference materials (i.e. dictionaries, encyclopedias,
- phone books, etc.) The child tries to identify whether an
- individual word would come before, on, or after the page
- that has the selected guide words. Parents can customize
- their word files to conform to whichever reference materials
- are at their school. This provides students with an unique
- hand-on interaction between their reference materials and
- the GUIDEWORD program. A tutorial is provided for words
- missed by highlighting identical beginning letters of the
- guide words and word being used. Words are entered using
- the CUSTOMIZER program.
-
-
- Page 4
-
- ___________________________________________________________
- Flash Facts
-
- Flash Facts is a diagnostic, customized drill and practice program for
- addition, subtraction, multiplication, and/or divistion facts. The parent or
- the child can select the type of operation (Division, Multiplication,
- Addition, and/or Subtraction), the specific facts (customize to child's
- current ability level), and the number of seconds the child has to answer
- each fact. When the child finishes the program, a percentage grade is given
- and the facts missed the most are shown. If desired, the child may print out
- an individual diagnostic summary sheet. This diagnostic summary sheet
- reports the percentage grade, number of facts completed, number of correct
- answers, number of seconds given to answer each fact, plus a breakdown of how
- many times each fact was missed. Grades are saved and parent or child can go
- back and review the progress the child is making.
- Flash Facts Addition Subtraction is more than a mere drill program where
- facts are given at random. Not only does the program allow the parent or
- child to select which facts are drilled but it also has its own diagnostic
- component. If a child gets the correct answer to a fact, they move
- immediately on to the next fact. However, if the child misses the fact,
- they are immediately shown the correct answer. The child is then presented
- with the fact again. The child must correctly answer the fact before
- continuing. The missed fact is recorded. The missed fact will be continued
- to be presented with the remaining selected facts until the child answers it
- correctly. After all the facts have been answered correctly, Flash Facts
- drills the child once again over the facts that the child missed.
- Flash Facts helps the younger child first learn addition and subtraction
- skills by displaying squares on the screen. For addition two lines of
- squares representing the two numbers to be added are displayed on the screen.
- For subtraction one line of squares are displayed on the screen but the
- number of squares subtracted are crossed out. At first the child should be
- encouraged to point at and touch the squares on the monitor. This concrete
- process helps the child understand the concepts of addition and subtraction.
- The timed component helps the child memorize the facts and to eventually
- give up counting the squares on the computer screen, or using the fingers, or
- other aids the child may use at first. At first the parent might set the
- time limit to 10 or more seconds. But as the child memorizes the facts, the
- time limit should be set to 5 or less seconds.
- Facts are visually displayed in large numerals both horizontally and
- vertically. If you have Sound Blaster or a compatible, Disney Sound Source,
- or the IBM Speech Adapter, when a child misses a fact, the fact is also
- presented orally. This combination of oral and visual presentation helps
- the child master their facts.
-
-
-
- Page 5
-
- ___________________________________________________________
- FLIGHT OF THE FACTS BEE
- FLIGHT OF THE FACTS BEE is an animated math drill
- program. The object of the game is to fly the Facts Bee to
- the Facts Flower which contains the correct answer to the
- math fact shown at the top of the page. If a student lands
- on a Facts Flower containing the wrong answer, the total
- screen disappears and he is drilled over the fact he missed.
- When the student successfully navigates the bee to all ten
- Facts Flowers and back into the hive, his new bee speed will
- be listed sequentially with all proceeding bee scores in the
- honeycombs. There is an option to show just one student's
- bee speeds or show all students' bee speeds on the network.
- At the beginning of the program the teacher or student has
- the option to select which operation (+, -, x, or -) and
- which numbers to use or to select the same facts used in
- the last drill.
- FLIGHT OF THE FACTS BEE can use Sound Blaster or
- compatible, Disney Sound Source, DigiSpeech, or the IBM
- Speech Adapter to present the math facts audiovisually.
-
-
- Page 6
- ___________________________________________________________
- The Early Childhood Package is a collection of four
- animated programs and one central, animated menu program
- for children ages four to eight. In each program the child
- will enjoy guiding animated creatures through picturesque
- scenes while learning basic early childhood skills. In the
- program Butterflies, Bees, & Hummingbirds the child flies a
- butterfly, bee, or hummingbird through a flower garden to a
- correctly numbered flower. In the program Dinosaurs the
- child pilots a pteranodon across a volcano to snatch up
- letters. In the program Trout the child guides the trout
- through a pond to the correctly colored shape. In the
- program Caterpillars the child positions a ruler to measure
- cocoon-spinning caterpillars.
- In each program every successful attempt by the child
- is followed by an animated sequence such as: a volcano
- erupting, Tyrannosaurus Rex fiercely pursuing an pteranodon,
- an eagle swooping down to pluck a trout, a brown trout
- arching out of the water, or the complete life cycle of the
- butterfly from egg to caterpillar to cocoon to butterfly.
- The Early Childhood Package is organized so that even
- a young child can easily access any of the programs without
- parent supervision.
- Parents can readily customize the programs to different
- levels of learning as their child masters various skills.
- Listed below is a list of skills that the Early Childhood
- Package helps your child master.
- Math Skills
- Numeral recognition by matching numerals.
- Number conceptualization by counting butterflies and flowers.
- Number conceptualization by using a ruler as a number line.
- Counting by one's, two's, five's, and ten's.
- Decoding simple or complex numerical patterns
- Measurement using an approximated inch ruler.
- Measurement using an approximated centimeter ruler.
- Addition of two or three measured caterpillars.
- Decoding simple or complex numerical patterns
- Letter Skills
- Letter recognition by matching UPPER-CASE or lower-case letters.
- Letter recognition by matching UPPER-CASE to lower-case letters.
- Letter recognition by matching lower-case to UPPER-CASE letters.
- Alphabetical Order by picking letters in alphabetical order.
- Decoding simple or complex alphabetical patterns
- Shapes and Colors
- Color & Shape recognition by matching similar shaped and colored shapes.
- Shape recognition by matching simple shapes.
- Color recognition by matching colored shapes.
- Memorization
- Memorizing the left to right sequence of 3, 5, 7, or 9 colored shapes.
- Computer Skills
- Keyboarding Skills by locating letter and number keys
- Keyboarding Skills by using cursor arrow keys to move animated creatures.
- Mouse Skills by using a mouse to move animated creatures.
- Mouse Skills by pushing a mouse button for selections.
-
-